• We are

    JSA entertainment

    Taking advantage of our creative & innovative idea, technology, and the first class people & companies networks worldwide makes it possible to produce original entertainment content, cross media business, and highly flexible business-communities that go beyond our company framework.

    It is the JSA entertainment!

  • NEWS

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  • MISSIONS

    We aim to create our original entertainment content and expand

    by Cross Media business scheme worldwide.

  • VISION

    The reason I founded JSA entertainment is to review multilateral character business not only packages and stationery production such as the Japan system art but also to achieve a creating new content to take advantage of the character, collaboration, and new field with other companies

     

    We actively collaborate and work together with the first class game companies, animation Productions, TV productions, toy manufacturers, large retail chains, and etc. so that we can make it possible to create and provide very well suitable & competitive cross media business worldwide, at the same time, we do provide very attractive content for existing clients. In the meantime, we do provide an emerging & future oriented market to bring fluid and swinging ideas & proposals with well enough & competitive creative and business scheme into various entertainment & non entertainment companies so that we can create real healthy & attractive services in market.

     

    CEO Fujio Tsuji

     

  • SERVICES

    Our goal is, to create and pursue cross-media business enough suitable & competitive in both domestic and overseas markets. We are currently expanding our business fields by collaborating with cutting edge & the first class game companies, animation & TV productions, toy manufacturers, leading distribution companies, and etc., so that we can expand the fields of the services that can meet the various needs of the clients.

    Creative Entertainment Content Department

    Creative Business Department will provide not only capture all areas of business such as videos, web applications, computer games, toys, and other medias alone, but also, to expand the potential of IP, we create both creative content & business scheme so that we can fully expand potential business development capabilities.

    Business Development Department

    Business Development Department creates and provides creative, cross-media, digital, AR&VR solution, and gamification to the axis of our core business as to be well enough suitable & competitive in both domestic and overseas markets.

  • Creative Business Department

    We are working on three main services in the current Entertainment section.

    1. New IP Creation Business
    We will produce new IP planning proposals and provide new business of inbound tourism attracting with original characters and new & creative business schemes & structures for such as games, toys, corporate advertising and local governments with a group company (Japan system art). Our IP cross-media content does not stay in a single content and one industry but also, at the same time, it is going to build together with the Business Promotion Division, creating a compelling content that can win broad community over a variety of media. In addition, we handle the overall deployment such as social and Web apps, is also planning the development of such goods sales and real event management.

     

    2. Local governmental business and government affiliated organization business
    We undertake, for such as Nara and Osaka prefectures, tourism and local activation of the business of local governments and government affiliated organizations, by strengthening product sales & increasing the number of tourists. We can do propose the creative & appealing business model after the trustee, and we will fully run the production, execution, and management.

     

     

    3. Production Committee composition, participation, and business operations
    Both Creative Business and Business Development Departments can closely work together to support and promote a new IP or the existing IP in the deployment to propose from both the creative and business model sides. We particularly propose and expand businesses with the aim of business development both domestic and overseas in comprehensive strength of JSAe’s framework construction of cross-media businesses.

     

     

    ■Track Record
     

    · Shigisan 8 (Refer the external websites in click)

    Nara Prefecture, Tezukayama University, JSAe, and ATR Creative were developed in collaboration, the first-ever novel game type tourism app.

    Specifications story progresses by painting map is GPS linked, move. Two-dimensional unique journey app that was equipped with a navigation function in.

     

     

     

    · Rojiura no Kaori (Refer to the external websites in click)

    She is our original character. We produce Rojiura no Kaori to promote & support the City of Osaka as our origin.

    So far, Rojiura no Kaori conducts implementation of the costume live at various festivals including seasonal and regional events.

  • Business Development Department

    We are working on five main services currently.

    1. ART outsourcing and smartphone Game Development

    We offer a low pricing & stable art outsourcing services with an official partnership with Vietnamese enterprises, No.2 mobile phone game publisher, No.1 advertising company, and game development company. In addition, we also carried out game development of the IOS & Android smartphone and tablet devices.

     

    2. Data Services SALES
    In the current game market, in the no game analysis data will be the direction to go with a no compass on a ship is placed in a very difficult situation for you to understand how to manage a game development, publishing, and especially PR & Ads. At our company we offer data services that support from various fields to clients' needs.

     

     Game market Analysis Data, Game Analysis Data, and Game Evaluation Services SALES

     As an agent of the No1. Game data research institute, Game Age Research Institute, Inc., which deals with marketing 

     research & consulting, specializing in the game industry, we sell a variety of data services that Game Age Research

     Institute, Inc. creates and offers. Because even in customized service will respond whatever you have

     your special need of Data & Analytics Service in your company.

     

    3. AR & VR proposal and provides production asset
    We officially bind an official partnership in the Japanese market with Spearhead Interactive Inc. in Middlesbrough, UK. We will carry out the proposal of AR & VR, all of industry services that match your company's needs. In Spearhead Interactive Inc. already been proposed, adopted in several companies like, there are track records that were produced in-house production team.

     

     

    4. Gamification Business
    Easy to understand, fun, making those that can be continued, the findings of the data analysis game industry in pursuit of a good and Gamification, we will proceed with business applications to the non-gaming industry. Knowledge that has been cultivated in the game industry future will be applied to the business of a variety of non-gaming. Focusing on early Gamification at our company, we do currently a variety of business development toward its commercialization.

  • CORE MEMBERS

    Introduction of Top Management Members

    Akishige Chatani

    Director, Creative Producer

    Executive producer Operates the Creators unit "RA-SEN" with Makabe sun Harada Anju of comic writer authorship, including its own, produced a project "Sengoku 驍刃 Dullahan dullahan". At JSA entertainment, Chatani Akishige charges as the executive producer and set creative planning and production. He is currently, at the Corporation JSA entertainment, in charge of directors and producers.

     

    Notes:

    ■winning 2008 Sendai, Miyagi Animation Contest Grand Prize.

    ■Ministry of Economy, Trade and Industry, Kanto Bureau of Economy, Trade and Industry organized the event "Tokyo Contents Market 2009" Special Jury Prize.

    ■"Sengoku 驍刃 Dullahan dullahan waning heir" comic book (Square Enix) 1 to 3 Volume sale.

                 

    In addition, a variety of university lectures and lectures, on stage, such as the symposium.

    ■March 10, 2009: Ministry of Economy, Trade and Industry sponsored (international distribution promotion Exploratory Committee in) Symposium

    Asia "think about the content business in China" content distribution promotion business expert exchanges China seminars in the region such as on stage.

    ■June 16, 2009/6 July 2010 (a total of two times) Kwansei Gakuin A lecture podium as a "Japanese culture Ayakashi" (tuition in charge of Letters Katsu Nishiyama Professor) guest lecturer.

    ■November 27, 2011: industry, government, and academia event at "Uzumasa Sengoku Festival" within the Symposium HISTORICA LIVE "creativity of myth-hero to digitize", "Sengoku 驍刃 Dullahan dullahan"

    Podium as creative director.

    ■December 18, 2011: on stage as the Kyoto University of Art and Design organized by modern industry heritage Art Restoration Project maca through "Otaku culture and craftsmanship" guest lecturer.

    ■ Sept. 11, 2012: City University of Art and Design organized by "Venus evening" on stage as a guest lecturer.

    Eiji Ohnobu

    Corporate Officer, Director of Business Development

    After learning at Kobe University, He graduated from the University of Oregon with BS degrees of Mathematics and Economics. After graduating, he started his carrier at a foreign consulting firm in Tokyo, after leaving consulting firm, he joined a trading company. As Apparel MD, he had successfully expanded apparel business both domestic and overseas. At the trading company, he established a subsidiary and started building up the toy manufacturer with his partner from the scratch. He established a company in the United States as a local company, and he became the head of the local company, represented, and carried out in the worldwide toy business successfully. After leaving from the trading company, he newly started his carrier in a gaming industry, and he became a Corporate Officer, Director of Business Development and Corporate Planning at CS Production Division in the Corporation named Now Production Co.,Ltd. After joining the company, carried out the development of overseas business to work with major western game publishers like Activision, UBISOFT, Disney Interactive, and others, and he produced more than 20 consumer game titles as Executive producer by fully getting involved in business management and game development management.

     

    Bakugan Franchise is realized the simultaneous development of the first 5 platform in the franchise as a Japanese game company. Bakugan Franchise shippd out, with two Bakugan game titles, more than 600 million units.

     

    After that, he joined and became a Chief Sales Officer at Shanghai China based game company Ultizen Games Ltd. group of 4 companies and managed sales and production for Japanese, Korean, and Western gaming markets regarding game development and art outsourcing business. After he experienced CEO at two gaming companies, he is now working as Director of Business Development for JSA entertainment.

     

    Notes:

    ■Part time Lecturer at Ritsumeikan University

    ■Tokyo Game Show official business matching coordinator(2013〜2015)

    ■IGDA executive board member

    ■Japan Digital Content Association of content international distribution promotion Committee

     

    Some of his past lectures:

    ■May 2008: Lectured at Hong Kong subsidiary "Cyberport Management Company Limited" organized (SCE HK, the Hong Kong government sponsored) "Sales Activities Report at GDC2008 in San Francisco" in the game developer training seminar, "Modern Game Business - Presenting New Intellectual two frames lecture of Properties "

    ■August 2008: Lectured at CEDEC2008 “About how to start dealing with foreign game publishers” as a view from the business producer in a part of the regular session

    ■January 2010: Lectured “Current Situation and Consideration of Outsourcing Graphic Assets and Game Software Content in Japan and in the World" in Thailand in Bangkok, in Thailand SME Expo as Thailand government invited him for the lecture

    ■ May 2014: Lectured with respect to Game Connection America 2014 and report in GDC2014 in SF at IGDA Japan

    at Kobe University, He graduated from the University of Oregon with BS degrees of Mathematics and Economics. After graduation, He started his carrere at a foreign consulting firm in Tokyo, after leaving consulting company, he joined the trading company. As Apparel MD, he done apparel business both domestic and overseas. At the trading company, he established a subsidiary and started building up the toy maker with his partner from the scratch in the trading company. He established a company in the United States as a local company, and he became the had of local company and represented and carried out in the world-wide promotion toy business successfully. After leaveng from the trading company, he newly started his carrer in a gaming industry, and he became a Corporate Officer, Director of Business Development and Corporate Planning. at CS Production Division Business Division in the Corporation named Now Production Co.,Ltd. After joining the company, carried out the development of overseas business to work with major western game publishers like Activision, UBISOFT, Disney Interactve, and others, and he produced more than 20 consumer game titles as Executive producer by fully getting involved in business management and game development management.

     

    Bakugan Franchise is realized the simultaneous development of the first 5 platform in the franchise as a Japanese game company. Bakugan Franchise shippd out, with two Bakugan game titles, more than 600 million units.

     

    After that, he joine and became a Chief Sales Officer at Shanghai China based game company Ultizen Games Ltd. group of 4 companies anmd managed sales and production management for Japanese, Korean, and Western gaming markets. After that, he became CEO at MONOBIT International Inc. After leaving MONOBIT International, he became CEO at E-UP Inc. He is now the head of Business Development Department and works as Director of Business Development for JSA entertainment.


    Notes:

    ■Part time Lecturer at Ritsumeikan University

    ■Tokyo Game Show official business matching coordinator

    ■IGDA executive board member

    ■Japan Digital Content Association of content international distribution promotion Committee Major past lectures:

    ■May 2008: Hong Kong subsidiary "Cyberport Management Company Limited" organized (SCE HK, the Hong Kong government sponsored) "Sales Activities Report at GDC2008 San Francisco" in the game developer training seminar, "Modern Game Business - Presenting New Intellectual two frames lecture of Properties "

    ■August 2008: CEDEC2008 business with foreign publishers in the producer of part of the regular session, performance with respect to game production case

    ■January 2010: ". Current Situation and Consideration of Outsourcing Graphic Assets and Game Software Content in Japan and in the World" in Thailand in Bangkok, in Thailand SME Expo at the Thai government invited lecture

    ■ May 2014: lecture with respect to Game Connection America 2014 and report in GDC2014SF at IGDA

  • ABOUT US

    Company Profile

    Company Name

    JSA entertainment Co.,Ltd.

    Date of Establishment

    April 27th, 1989 (Under the name of corporation as Pulse International Co.,Ltd.)

    JSAe entertainment Co.,Ltd. was established on January 9, 2015 by traded its company name from

    Pulse International Co.,Ltd.

    Osaka Head Office

    6F KAWAGUCHI Building, 1-17 Zaimoku-cho Chuo-ku, Osaka-shi, Osaka-fu 540-0010 Japan

    TEL: +81-6-4790-6770

    FAX: +81-6-6949-0666

    Tokyo Branch Office

    7F Suzuwa building, 5-2-3 Asakusabashi Taito-ku, Tokyo 111-0053 Japan

    TEL: +81-3-5829-6874

    FAX: +81-3-5829-6875

    CEO

    Fujio Tsuji

    Capital

    10 million yen

    Business Domains

    1. Content planning & production and producing such games, video, and music
    2. Produce Video and visual medias
    3. Character development and license management
    4. Planning and developing WEB apps and digital content
    5. Event planning and management
    6. Graphic design in general
    7. Product planning, manufacturing, printing, and processing
    8. Ad Agency
    9. Gamification business
    10. AR&VR solution planning and production
    11. All business incidental to each items

    Main Clients

    ATR Creative Co.,Ltd. / Nikkei Business Publications, Inc.

    Business Partners

    Engines Co.,Ltd. / Game Age Research Institute Co.,Ltd. / Interarrows Co.,Ltd. / CG-ART CREATION .,JSC(Vietnam) / Spearhead Interactive Ltd.(United Kingdom)

  • ACCESS

    Meeting in the office, of course, is also possible TV conference between Osaka and Tokyo Please come to our local office.

    Osaka Head Office

    6F KAWAGUCHI Bld. , 1-17, Zaimokucho, Chuo-ku Osaka-shi Osaka-fu, 540-0010 Japan

    Tokyo Branch Office

    7F Suzuwa Bld. , 5-2-3 Asakusabashi, Taito-ku, Tokyo, 111-0053 Japan

    : in JAPAN SYSTEM ART

  • CONTACT US

    Your request consultation of your job, quote, document request, if you have other questions or anything, please do not hesitate to contact us.